The Routledge Research Companion to Media GeographyRoutledge, 23 mrt 2016 - 396 pagina's This Companion provides an authoritative source for scholars and students of the nascent field of media geography. While it has deep roots in the wider discipline, the consolidation of media geography has started only in the past decade, with the creation of media geography’s first dedicated journal, Aether, as well as the publication of the sub-discipline’s first textbook. However, at present there is no other work which provides a comprehensive overview and grounding. By indicating the sub-discipline’s evolution and hinting at its future, this volume not only serves to encapsulate what geographers have learned about media but also will help to set the agenda for expanding this type of interdisciplinary exploration. The contributors-leading scholars in this field, including Stuart Aitken, Deborah Dixon, Derek McCormack, Barney Warf, and Matthew Zook-not only review the existing literature within the remit of their chapters, but also articulate arguments about where the future might take media geography scholarship. The volume is not simply a collection of individual offerings, but has afforded an opportunity to exchange ideas about media geography, with contributors making connections between chapters and developing common themes. |
Overige edities - Alles bekijken
The Ashgate Research Companion to Media Geography Dr Paul C Adams,Dr Jim Craine,Dr Jason Dittmer Gedeeltelijke weergave - 2014 |
The Routledge Research Companion to Media Geography Dr Jason Dittmer,Dr Jim Craine,Dr Paul C Adams Gedeeltelijke weergave - 2014 |
The Ashgate Research Companion to Media Geography Jason Dittmer,Jim Craine,Paul C. Adams Geen voorbeeld beschikbaar - 2014 |
Veelvoorkomende woorden en zinsdelen
affect American argues audience augmented reality become broadcasting Captain America cinema comic book communication concept context create critique Cronenberg Cultural Geography cyberspace dance Deleuze Der Sandmann discourse Edited embodied emerging Environment and Planning everyday example experience explore Facebook film Finland Finnish Games and Culture geopolitics global graffiti Human Geography identity images increasingly interactions Internet iPod Journal landscape London Magnum maps material meaning media geography medium MMORPGs mobile phone movement moving bodies multiple narrative nature one’s particular performance perspective photographs players political popular postal production radio Raento relations representations role Routledge screen sense smartphone social capital social media society sound space and place spatial stamps Stan douglas Studies syncretic technologies television territory transformation understanding University Press urban users video games videogames virtual visual words World of Warcraft York YouTube