Hypertext 2.0Johns Hopkins University Press, 1997 - 353 pagina's George Landow's widely acclaimed Hypertext was the first book to bring together the worlds of literary theory and computer technology to explore the implications of giving readers instant, easy access to a virtual library of sources as well as unprecedented control of what and how they read. In hypermedia, Landow saw in a strikingly literal embodiment of many major points of contemporary literary theory, particularly Derrida's idea of "de-centering" and Barthes's conception of the "readerly" versus "writerly" text. "Landow['s]... presentation is measured, experiential, lucid, moderate, and sensible. He merely points out that the concept 'hypertext' lets us test some concepts associated with critical theory, and gracefully shows how the technology is contributing to reconfigurations of text, author, narrative, and (literary) education." -- Post Modern Culture, reviewing the first edition |
Vanuit het boek
Resultaten 1-3 van 49
Pagina 62
... involves matters of status and power . In particular , it involves a particular interpretation - that is , a social construction — of the idea of writer and writing . According to this conception , the writer's role and function is just ...
... involves matters of status and power . In particular , it involves a particular interpretation - that is , a social construction — of the idea of writer and writing . According to this conception , the writer's role and function is just ...
Pagina 128
... involves organizing an entire site according to what is essentially a folder structure and then making that organization clear . Thus , Susan Farrell's Art - Crimes , a site containing graffiti from around the world , presents its ...
... involves organizing an entire site according to what is essentially a folder structure and then making that organization clear . Thus , Susan Farrell's Art - Crimes , a site containing graffiti from around the world , presents its ...
Pagina 231
... involves the creation by hypertext of a course memory that reaches beyond a single semester . Ga- legher and Kraut ... involve learners and lead them to adopt the most appropriate learning strategy for their task . They must ... allow ...
... involves the creation by hypertext of a course memory that reaches beyond a single semester . Ga- legher and Kraut ... involve learners and lead them to adopt the most appropriate learning strategy for their task . They must ... allow ...
Inhoudsopgave
Hypertext Textual Openness 33 Hypertext and Intertextuality 35 Hypertext | 42 |
Reconfiguring From Text to Hypertext 49 The In Memoriam Web 51 Problems with | 76 |
Reconfiguring Erosion of the Self 90 How I Am Writing This Book 96 Virtual | 104 |
Copyright | |
7 andere gedeelten niet getoond
Overige edities - Alles bekijken
Veelvoorkomende woorden en zinsdelen
active annotation appears argues authorship Barthes Barthes's beginning canon clicking collaborative collage concept maps conceptions connections contemporary context course created critical theory culture Derrida devices discussion disorientation documents DynaText Eastgate Systems edition effects Electronic linking encounter example exist experience fact graphic human hyper HyperCard hypermedia HYPERTEXT 2.0 hypertext environment hypertext fiction hypertext systems icons information technology Intermedia kind Kon-Tiki lexias linear literary theory literature main text manuscript materials means medium memex Memoriam ment menu multiple Nigeria notion novel one's overview particular passage Patchwork Girl poem poetry POLITICS OF HYPERTEXT present print technology printed text problem produce provides reading RECONFIGURING THE TEXT RECONFIGURING WRITING relation rhizome scholarly screen SGML Soyinka space story Storyspace structure take the form textuality tion users Vannevar Bush Victorian viewers virtual visual webs words World Wide Web
Verwijzingen naar dit boek
Handbook of New Media: Social Shaping and Consequences of ICTs Leah A Lievrouw,Sonia Livingstone Geen voorbeeld beschikbaar - 2002 |
The Business and Culture of Digital Games: Gamework and Gameplay Aphra Kerr Gedeeltelijke weergave - 2006 |